3/24/2024 0 Comments Cuphead multiplayer differencesNow, playing with more players is more fun and the way that Bandai has really approached this has been about trying to make it so that when you are seeing other players, it's making the experience more enjoyable, whether it's in the dungeon or even in the open world. You can take it from beginning to end by yourself, and so it is about that natural experience. MZ: Yeah, so the whole story itself is designed to be played alone. prev nextĭeveloping With Solo Players in Mind (Photo: Amazon Games)ĬB: How approachable is Blue Protocol going to be to those who want to play the whole game by themselves? A lot of the footage you've been showing off has featured a number of players doing team-oriented objectives, but what does the game look like for those playing solo? It's really forcing the players to use that group dynamic to the maximum potential to go up to the tier. And then there is what they call the Tower, where you're actually going up level by level and having a unique challenge on each floor. There are named bosses that will show up or unique creatures that will show up that will bring players from all over the map to come to band together to take down. There's also a more natural in the open world. There are some we've shown off in previous examples that are larger-scale raid encounters. So there are going to be some time attack versions where we're actually starting to push the boundaries on various things. There are also a couple of different tiers. But the whole thing is that it's not just about the dungeon experience itself. There are a decent number of them, I'll say that. MZ: I don't think that we've actually announced yet how many. Can you reveal how many dungeons are going to be in the game, and beyond that, what sort of other multiplayer elements are there outside of just the dungeons? prev nextĭiving Into Dungeons (Photo: Amazon Games)ĬB: My favorite element of the demo of Blue Protocol that I played came at the end when I was able to run through one of the game's dungeons with a bunch of other players. What is culturally more acceptable here versus what's culturally acceptable in Japan? And so some of those gray areas is where we dig into the details and go, "Hey, for this, can we talk about changing certain things?" Some of the things that have been out there that the players have dug up is we made some slight changes to some of the outfits for the younger-looking characters so that it feels more appropriate, again, for the Western audience. MZ: A lot of it is just about, how we make things more approachable. So anything that we would think about changing is mostly about how do we make it so it feels like it's made for the Western players while still being true to the anime style, the deep narrative, the character customization, and the really cool multiplayer experience.ĬB: If you were to remove or alter any aspects of the game for Western territories, what would those conversations look like with the developer? But we do want to make it approachable to as many Western players as possible. A lot of what we're trying to do is maintain the same vision and the feeling from the Japanese version of the game, which is the core version. Can you talk to me about what differences the Western edition might feature compared to the one in Japan? In talking about this upcoming release of the game, though, you've been specifying that this is the "Western version" of Blue Protocol. ComicBook: So Blue Protocol is going to finally be heading to the West, but it's actually been playable in Japan for about a month by the time this goes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |